San Andreas / Skins / Nuevo aspecto / modelo
Bumblebee (TF5)
- astrostormz | subido por AstroStormz
- ultimatemoddingcommunity.bl...
- 01/03/2018
- 10919 Descargas
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Descripción
Features:
- High quality model
- High quality textures with added details
- Original skeleton and rig
- Moveable Fingers
- No bugs
- Works extremely well with NormalMap plugin by DK22PAC
- High quality model
- High quality textures with added details
- Original skeleton and rig
- Moveable Fingers
- No bugs
- Works extremely well with NormalMap plugin by DK22PAC
Comentarios
Ya se han publicado 4 comentarios.
01/13/2018 20:39
@USF actually no.....you should try comparing my skin directly with yours......its 2 completely different skins. I am on the same forum as you concerning how to extract models from transformers on facepunch and i also coloured the textures myself. Not sure if you know this but I am also a former member of RS Studios. Btw you should also know that if i were to make changes to the skins i would have to redo the normal map settings in DK22pac's normal map plugin. I did however use what you used for the reflection map but thats about it. I did try opening your model in 3ds max to take a look at how you rigged it but i got an infinite loop error. I would like to also know how to do this so i can lock my models effectively. Forgot to mention that my model is scaled to 1.98 compared to the 100 when you just extracted the model from TFO just to prove to you that i extracted the models myself. Also to get the extra details in the texture I just used photoshop and blended it with the alpha channel
Citar | Responder | (1)
@USF actually no.....you should try comparing my skin directly with yours......its 2 completely different skins. I am on the same forum as you concerning how to extract models from transformers on facepunch and i also coloured the textures myself. Not sure if you know this but I am also a former member of RS Studios. Btw you should also know that if i were to make changes to the skins i would have to redo the normal map settings in DK22pac's normal map plugin. I did however use what you used for the reflection map but thats about it. I did try opening your model in 3ds max to take a look at how you rigged it but i got an infinite loop error. I would like to also know how to do this so i can lock my models effectively. Forgot to mention that my model is scaled to 1.98 compared to the 100 when you just extracted the model from TFO just to prove to you that i extracted the models myself. Also to get the extra details in the texture I just used photoshop and blended it with the alpha channel
Citar | Responder | (1)



