San Andreas / Mods / Mods CLEO
Zombie Hordes Part II Spawning 40 Zombies (Cleo+)
- skatefilter5 | subido por skatefilter5
- 11/22/2020
- 7467 Descargas
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Descripción
Fastman adjusted limiter, modloader (zombie replacing wmoice) Cleo+ and Cleo 4.4.0 are now required in order to run this script. you can get it here https://cleo.li/
I put large address just in case of memory, and III.VC.SA.LimitAdjuster
40+ zombies,
1 military base from part 1 (zombies don't appear in this one),
a new storyline of the Runaway Guys in Part 2,
zombies set on fire and exploded
hidden non-interior gun stores scatter in San Andreas 16 total (red sphere visible text will show)
hidden Luigi Taco again in different location (when you hear a sound somewhere in SF and LV)
runaway guys location were it began https://www.gtainside.com/en/sanandreas/mods/122606-zombie-apocalypse-of-the-walking-dead-roleplaying-style-remake-in-singleplayer-v1-0/
Kills and waves are nolonger functional (hit the script limitations) so now zombies stats are randomized for fighting styles, health, headshots, and flinches.
To start zombies, type "zombie" to play. It will pop up onscreen
When it boot up, menu will appear to show with mode and options given 2 missions, freemode and freemode with Runaways.
Cheat listed
MARK1 = SHOW ZOMBIE MARKERS
MARK2 = HIDE ZOMBIE MARKERS (DEFAULT)
MUSIC1-9 = PLAY MUSIC, MUSIC0 TO STOP
EXIT or GIVEUP = ABORT MISSION
See part 1 https://www.gtainside.com/en/sanandreas/mods/141798-the-walking-hordes-of-zombies-v2-1-final-small-update/
no blog yet still...in the future maybe HAVE FUN! :D
my youtube channel: https://www.youtube.com/channel/UCTaPrVgeHlMq_dci_Nu74Hg?view_as=subscriber
I put large address just in case of memory, and III.VC.SA.LimitAdjuster
40+ zombies,
1 military base from part 1 (zombies don't appear in this one),
a new storyline of the Runaway Guys in Part 2,
zombies set on fire and exploded
hidden non-interior gun stores scatter in San Andreas 16 total (red sphere visible text will show)
hidden Luigi Taco again in different location (when you hear a sound somewhere in SF and LV)
runaway guys location were it began https://www.gtainside.com/en/sanandreas/mods/122606-zombie-apocalypse-of-the-walking-dead-roleplaying-style-remake-in-singleplayer-v1-0/
Kills and waves are nolonger functional (hit the script limitations) so now zombies stats are randomized for fighting styles, health, headshots, and flinches.
To start zombies, type "zombie" to play. It will pop up onscreen
When it boot up, menu will appear to show with mode and options given 2 missions, freemode and freemode with Runaways.
Cheat listed
MARK1 = SHOW ZOMBIE MARKERS
MARK2 = HIDE ZOMBIE MARKERS (DEFAULT)
MUSIC1-9 = PLAY MUSIC, MUSIC0 TO STOP
EXIT or GIVEUP = ABORT MISSION
See part 1 https://www.gtainside.com/en/sanandreas/mods/141798-the-walking-hordes-of-zombies-v2-1-final-small-update/
no blog yet still...in the future maybe HAVE FUN! :D
my youtube channel: https://www.youtube.com/channel/UCTaPrVgeHlMq_dci_Nu74Hg?view_as=subscriber
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