San Andreas / Mods / Mods CLEO
GTA Online Mechanic
- starblind94 | subido por starblind94
- 10/15/2018
- 15988 Descargas
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Descripción
Based on the mechanic of GTA Online. A mechanic will deliver your requested car to your position. You can only save 12 vehicles.
How to install:
Extract mechanic.cs, mechanic.ini and cleo_text folder in your Cleo folder
How to use:
You must not be in an interior.
Type "mechanic" while you are on foot, in a vehicle.
Your vehicles will be saved in an ini file. Mechanic.ini contains:
-Vehicle model
-Bullet-proof, fire-proof, explosion-proof, damage-proof, melee-proof
-Bass Boost (1=True, 0=False)
-Hydraulics (1=True, 0=False)
-Tuning parts (model of components, see veh_mods.ide, -1=not installed)
-Colors (primary, secondary, tertiary, quaternary)
-Variation models (-1=No variation. For rest of numbers, check Car variations section in Sanny Builder help (F12))
-Paintjob (-1=no paintjob)
To save a vehicle, you must be in a car or on a bike (planes, helis, boats and trains are not supported, to make it realistic), type "mechanic" and select "Save car" option. Select any slot and your car will be saved.
When you request a car, a mechanic will drive to your position. You can see a marker in the map to help you where is the car. Mechanic will exit the car when you are close to it. You can't request/save cars until your mechanic delivers your car (or the actor is killed or the car is destroyed)
Known bugs:
-If you are using car mods, be careful, it could crash the game, it depends if you car mod supports tuning.
-While saving a new vehicle, proof values don't save correctly in mechanic.ini.
-Exiting secondary menus don't work correctly.
-Mechanic will activate nitro, but when you enter in the car, nitro will be restored.
Author: Starblind94
How to install:
Extract mechanic.cs, mechanic.ini and cleo_text folder in your Cleo folder
How to use:
You must not be in an interior.
Type "mechanic" while you are on foot, in a vehicle.
Your vehicles will be saved in an ini file. Mechanic.ini contains:
-Vehicle model
-Bullet-proof, fire-proof, explosion-proof, damage-proof, melee-proof
-Bass Boost (1=True, 0=False)
-Hydraulics (1=True, 0=False)
-Tuning parts (model of components, see veh_mods.ide, -1=not installed)
-Colors (primary, secondary, tertiary, quaternary)
-Variation models (-1=No variation. For rest of numbers, check Car variations section in Sanny Builder help (F12))
-Paintjob (-1=no paintjob)
To save a vehicle, you must be in a car or on a bike (planes, helis, boats and trains are not supported, to make it realistic), type "mechanic" and select "Save car" option. Select any slot and your car will be saved.
When you request a car, a mechanic will drive to your position. You can see a marker in the map to help you where is the car. Mechanic will exit the car when you are close to it. You can't request/save cars until your mechanic delivers your car (or the actor is killed or the car is destroyed)
Known bugs:
-If you are using car mods, be careful, it could crash the game, it depends if you car mod supports tuning.
-While saving a new vehicle, proof values don't save correctly in mechanic.ini.
-Exiting secondary menus don't work correctly.
-Mechanic will activate nitro, but when you enter in the car, nitro will be restored.
Author: Starblind94
Comentarios
Ya se han publicado 15 comentarios.
10/16/2018 06:18
good mod but accept directions from me
1 make vehicle settings in the menu, it is more efficient and easier for others
2 make more options for vehicle settings
3 repair errors with modifications to vehicles
You probably do not know
every vehicle has its own additions
you have to do security
Citar | Responder
good mod but accept directions from me
1 make vehicle settings in the menu, it is more efficient and easier for others
2 make more options for vehicle settings
3 repair errors with modifications to vehicles
You probably do not know
every vehicle has its own additions
you have to do security
Citar | Responder






