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Another One Map and Radar [1.2]



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Another One Map and Radar [1.2]

Map assets by donnits
Some blips by CGI4U
Altered look by retarded_chicken


You have two options: with street names and without. Which also have two options:
Compressed (DXT1 for the radar.img and DXT5 for the frontend_360.wtd)
Uncompressed (A8R8G8B8)

Each of the options also contains several resolutions: 2048, 4096, 6144.
This only applies to the general view of the map when you open the menu, as well as the first few steps of scrolling. When zooming in, the game will switch the map to other textures, which are essentially one 6144 texture, separated into many 512 pieces.

IMPORTANT! If you choose A8R8G8B8 with 4096 or 6144 resolution, then I have no idea if your game will work. I have a potato-PC and when I select A8R8G8B8 4096, when I press pause, I get first a blackscreen and then a crash. At the same time, A8R8G8B8 2048 works fine.
You can safely use the radar.img with A8R8G8B8, if it works on my PC, then it should definitely work on yours.
There are no problems with DXT5, even if you choose 6144
Updated info from 2026: right now I have GTX1050ti, Ryzen 3 2200G and 24 gb RAM, game version CE 1.2.0.59, FusionFix 5.0.1, SISCO 1.0.3 and frontend_360.wtd with A8R8G8B8 game works just fine even if I choose 6144
The uncompressed option appeared only because I did not like how the original colors are distorted when compressed in the DXT1 format.
If you compare how the island (where the Statue of Happiness is located) looks like with and without compression, you will see that in the version with compression, the gray color is mixed with purple. And it appears all over the map. It is for this reason that there is an uncompressed version.


Tested on CE 1.2.0.59, FusionFix 5.0.1, SISCO 1.0.3


Changelog:
- Added version without street names
- New upscaled blips by RealZolika1351 (https://gtaforums.com/topic/899550-hd-remastered-blips-512x512/
- When zoomed out, the map is now aligned and the GPS route is displayed correctly and is where it should be
- Added support for FusionFix's "Transparent Map Menu" option
- Due transparency, changed compression from DXT1 to DXT5 for frontend_360.wtd

 

Ya se han publicado 32 comentarios.

09/26/2026 19:34

Congratulations on the newest update of 'Another One Map and Radar' mod ;)

I've been waiting years for the new update.

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05/28/2025 18:07

The still texture, the circle of the minimap on the hud works just fine, so does the pause menu! But the miniMAP is a square and the health and armour arrange themself in a triangle / semicircle? what is going on

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04/08/2025 20:38

 Quote: VLODKOS

@kvin27 did you replace textures INSIDE files, or just files itself?
by "INSIDE files", you mean by opening it through OpenIV and replacing it right? No I didn't do it that way.
I replaced the texture "files" of the game.

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04/08/2025 20:33

@kvin27 did you replace textures INSIDE files, or just files itself?

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04/08/2025 20:22

@VLODKOS Replacing the original game files instead of the modloader method fixed the issue. Thank you.
iirc, fusionfix has a method of loading files seperately for the base game and DLCs. But I don't know how that would work in the case of this mod.

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04/08/2025 19:37

@kvin27 it wasn't designed for CE. iirc CE has some combined files for base game and DLCs. So it is not possible to just drop files and pray that it will work fine. Some mods needs to be installed carefully by merging files.
Personally, I don't use CE, so I've never encountered any problems besides 6k version, which probalby crashes game on every PC.

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04/08/2025 19:15

@VLODKOS Game version is Complete Edition with FusionFix installed.
Ok I'll try with replacing the original game files with the mod's files instead of the drag and drop with the modloader method and get back to you.

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04/08/2025 18:41

@kvin27 game version, FusionFix installed or not.
It was tested only on 1.0.7.0 without FF.
If you are using latest steam with or without FF then i dont know if it works here with just drag and drop.
You could compare your original files and mine and then just replace it manually.
It is nothing carzy, just a few textures.

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04/08/2025 18:01

@VLODKOSWhat more information do I have to provide? Please tell me.
I used the "with street names" version uncompressed with 2048 resolution.
Update - I tried it with different resolutions and the compressed version. Still the game crashes when trying to load a save.

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04/08/2025 17:52

@kvin27 More info.

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04/08/2025 13:57

Game Crashes when loading a save. When starting the game, it loads. But if I load a save after that, It goes into loading screen and then crashes.
I used the with street names uncompressed version with 2048 resolution.

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02/01/2025 19:33

@ddrm It was mentioned in the description.

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02/01/2025 16:03

Mod has almost no issues, wonderful map.

Have noticed that if you select the uncompressed (or compressed 6114) the mod will crash upon opening the pause menu map.

Only happens after loading new areas of the map / entering or exiting a building / or if you die an respawn.

Great mod overall. Other than the small bugs, has been wonderful.

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01/30/2025 08:21

@gtaplayer1482 it was tested only on original 1.0.7.0

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01/29/2025 20:07

This looks very nice and works on the steam version of 1.2.0.43 complete edition

Although, SOMETIMES when I die and respawn, I go to open my menu/map and the map is white; blank; nothing. Crashes my game seconds later

Other than that, looks good for the temporary use

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11/01/2024 05:14

@_ddd_ I don't have problem with blips, you are the first one with such problem.
It works even on my potato-pc.
You can just edit files from DLCs, its just a few textures.
Maybe it somehow related to Complete Edition, i haven't tested mod on CE since im using only 1.0.7.0 (without Episodes)
Maybe the Episodes blips uses more textures, you need to compare both files (mine and the one you are replacing)

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10/30/2024 21:18

This mod crashes my game if i load up a save, after a bit of troubleshooting, it turns out blips.wtd is the reason.
So if you crash on load just delete blips.wtd and it'll solve the crashing, the blips aren't really that important compared to the map anyways.

I kinda wished this worked with the DLCs though, since you need to zoom in to make the the map show up on the menu.

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04/10/2024 09:59

@VLODKOS yeah im sorry, i was experimenting and realised that i have problems with radio even without this mod


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04/10/2024 00:08

@maty105 this mod doesn't interact with the radio.

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04/09/2024 15:38

i have issue after installing this mod, that when i switch radio station, my game instantly crashes

but still, very nicely made, a perfect idea

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01/08/2024 05:59

@jaxorsmthng can you tell me how you did that :D ? I've been trying for hours :D

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09/18/2023 08:16

i fixed it myself already, youre acting like its an unfixable issue.

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09/18/2023 00:58

@jaxorsmthng did you ever saw the vanilla one? This thing deformed by default. And not texture, but mapping itself. This thing stretched on the X, like by horizontal.

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09/16/2023 19:24

the front_end360 is miscentered and it annoys the f*** out of me

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03/22/2023 02:37

Really nice map

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12/26/2022 00:47

@stonem09 Enjoy

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12/25/2022 18:48

OMG THIS IS AMAZING
THANKS A LOT
10/10
By the way MERRY CHRISTMAS!

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12/24/2022 06:49

@stonem09 Hey, I uploaded an updated version without street names. It will take some time (a day or two) until the admin approves it. Look at the name of the modification, it will change and add [1.1] at the end

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12/18/2022 00:23

@stonem09 I'll think about it, but I can't promise anything.

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12/16/2022 23:56

It would be very cool to see a version without the names on the streets, a clean map for this version would be interesting to see


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