GTA IV / Coches / Otros

Lagoon Car


  • RealZolika1351 | subido por RealZolika1351
  • 09/21/2020
  • 2429 Descargas

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Descripción

Lagoon Car from Trackmania 2 with 12 skin variations.
Included are 2 variants; one with each livery being a separate car but having liveries on the wheel, and one with one car with all liveries but with color4 wheels

Use https://gtaforums.com/topic/955449-iv-zolikapatch/ to unlock the 4 livery limit

Vehicles.ide (one car version):
lagooncar, lagooncar, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, livery

Vehicles.ide (separate cars version):
lagooncar, lagooncar, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, -
lagooncar2, lagooncar2, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, -
lagooncar3, lagooncar3, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, -
lagooncar4, lagooncar4, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, -
lagooncar5, lagooncar5, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, -
lagooncar6, lagooncar6, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, -
lagooncar7, lagooncar7, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, -
lagooncar8, lagooncar8, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, -
lagooncar9, lagooncar9, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, -
lagooncar10, lagooncar10, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, -
lagooncar11, lagooncar11, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, -
lagooncar12, lagooncar12, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, -

Handling.dat:
LAGOON 2200.0 5.0 85 0.0 0.0 0.18 0.5 5 0.15 1.0 130.0 0.24 0.65 0.7 35.0 1.1 0.85 15.0 0.15 0.48 1.6 1.1 1.2 0.15 -0.15 0.0 0.5 1.0 1.0 0.8 1.5 0.0 32000 440020 0 0

Carcols.dat:
lagooncar, 133,133,133,1,

Extra carcols.dat for separate version:
lagooncar2, 133,133,133,1,
lagooncar3, 133,133,133,1,
lagooncar4, 133,133,133,1,
lagooncar5, 133,133,133,1,
lagooncar6, 133,133,133,1,
lagooncar7, 133,133,133,1,
lagooncar8, 133,133,133,1,
lagooncar9, 133,133,133,1,
lagooncar10, 133,133,133,1,
lagooncar11, 133,133,133,1,
lagooncar12, 133,133,133,1,

Ya se han publicado 31 comentarios.

09/24/2020 13:27

@Random_Dude You do realize that it requires *more* effort to keep the HQ interiors, right? You can easily just port the high LOD (carname.yft) instead of the very high LOD (carname_hi.yft) and have IV style interiors, in fact that takes *less* time to do as the polycount is lower

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09/24/2020 13:26

 Quote: RealZolika1351

IV:SA cars are straight ports, how else would they fit into the straight port of the entirety of San Andreas itself?


Straight ports are garbage, these don't fit at all. It doesn't just apply to your mods, in case all the IV:SA cars are just straight ports aswell

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09/24/2020 13:23

 Quote: RealZolika1351

HQ interiors are for first person use, I was personally irritated by the lack of high quality interiors in V to IV ports

That is just a poor excuse for not adapting the GTA5 cars to GTA4 quality

 Quote: RealZolika1351

...so I decided to do something about it

You mean, to NOT do something about it and keeping these cars as they are? Just exported and reimported?

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09/24/2020 13:21

@Random_Dude I fixed every instance of flying wheels less than a day after you left each comment
HQ interiors are for first person use, I was personally irritated by the lack of high quality interiors in V to IV ports so I decided to do something about it

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09/24/2020 13:14

 Quote: RealZolika1351

If you could give me the mythical problem with FlatOut 2 or GTA V ports, that'd actually apply to most cars I've ported and therefore give me something to fix/work on, yet you keep dodging the question whenever I ask for it

Thank you for mentioning the GTA 5 cars. These have HQ interior which is not fitting in GTA IV. All of them. Thundersmacker, GCT, Direct and other good modders do this when they make GTA IV car mods, their mods have an interior which fits with the GTA IV quality. Also, did you fix the flying wheels thing on all of your mods?

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09/24/2020 13:12

@Random_Dude You do know that the only car that you have a point on is the Raceabout, right? I'll go back and fix it after I'm done with FO2 (currently done 23/44)

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09/24/2020 13:11

 Quote: RealZolika1351

@Random_Dude You're literally cherrypicking the 4 mods that you can criticize, leaving the remaining 120+ which you've also rated 1 star
Why is it so hard for you to give me a single point of criticism that applies to more than 2 of my mods total?


You really can't accept that you gotta fix shit, right? We can even pretend that 95 mods out of 100 made by you are perfect. But why don't you go fix these 5 mods we're talking about now? You are losing time here with these bullshits while you can just admit that the few mods I've mentioned now need to be worked on properly.

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09/24/2020 13:08

@Random_Dude You're literally cherrypicking the 4 mods that you can criticize, leaving the remaining 120+ which you've also rated 1 star
Why is it so hard for you to give me a single point of criticism that applies to more than 2 of my mods total?
If you could give me the mythical problem with FlatOut 2 or GTA V ports, that'd actually apply to most cars I've ported and therefore give me something to fix/work on, yet you keep dodging the question whenever I ask for it

IV:SA cars are straight ports, how else would they fit into the straight port of the entirety of San Andreas itself?

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09/24/2020 13:07

 Quote: RealZolika1351

Also considering the whopping 3 SA ports out of my 131 cars are made for IV:SA, they fit in perfectly there


If IV:SA uses models straight from GTA SA without improvments, then these aren't perfect at all

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09/24/2020 13:06

 Quote: RealZolika1351

@Random_Dude You have successfully criticized a single mod with points that don't apply to any of my other mods twice now, keep it up!

We are spotting the problems one by one, just relax
Why do you want to change the argument? Takes time to list all the wrong shit on your mods, just thank me because I told you what's wrong on the RaceAbout and the Buccaneer (for now). But I'm sure that you are changing argument because you don't have will/skills to properly fix/improving these two mods. You find this childish excuse of "hey, if you don't find bugs in ALL my cars then you are a liar!!!"

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09/24/2020 13:02

@Random_Dude You have successfully criticized a single mod with points that don't apply to any of my other mods twice now, keep it up!

Also considering the whopping 3 SA ports out of my 131 cars are made for IV:SA, they fit in perfectly there

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09/24/2020 12:59

 Quote: RealZolika1351

The porting problems which I've been asking about for the entirety of this comment section and you refuse to describe?
Do you think that this thing looks good in GTA IV? Really?
You gotta be honest, this is an hilarious copy paste from GTA SA

https://www.gtainside.com/en/gta4/cars/153094-buccaneer-sa/

It still has the grunge mapping from San Andreas and still uses all the generic textures from there, but is not adapted to GTA IV at all. That includes making the model use the generic textures from GTA IV, and editing the UV mapping where/if needed. The polycount is also lower compared to GTA IV standard cars, that needs to be increased aswell

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09/24/2020 12:52

@Random_Dude The porting problems which I've been asking about for the entirety of this comment section and you refuse to describe?

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09/24/2020 12:51

 Quote: RealZolika1351

Also it doesn't have to be fictional, my oldest ports are real life cars from NFS


Okay, fair point

 Quote: RealZolika1351

So you criticized a single mod I made, with points that apply to no other mods I've done, meaning you still don't have a single point of criticism for 130 of my 131 mods, all of which you've rated 1 star.

That mod has the biggest issue. The others have porting problems, but not gaps and holes on the 3D model

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09/24/2020 12:48

@Random_Dude So you criticized a single mod I made, with points that apply to no other mods I've done, meaning you still don't have a single point of criticism for 130 of my 131 mods, all of which you've rated 1 star.


Also it doesn't have to be fictional, my oldest ports are real life cars from NFS

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09/24/2020 12:35

 Quote: RealZolika1351

@Random_Dude Says the one who has literally no mods and doesn't even download any of my mods before rating them


So, since I don't upload stuff here, I know nothing about the quality of a mod. Hilarious as fuck I don't need to tell you what I do and how I know what I know. If you're smart and experienced you should be already able to understand that my criticism is well-founded

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09/24/2020 12:29

@RealZolika1351

Your RaceAbout is probably your worst conversion
"LFS cars don't have detachable and movable parts so there's visible holes in its doors when opened "
What about filling these holes, by properly connecting these areas? Even basic sills will be enough (no need to make them as detailed as Gran Turismo Sport models)

Also, I think you ported that car thinking that it is a fictional vehicle, since all your conversions are fictional, but it really exists irl:
https://i.pinimg.com/originals/66/81/f9/6681f9c6fb96660fd1dbe3f44cd75b0a.jpg
This is just an information more than anything else, tho, not a so considered "bug" or anything like that.


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09/24/2020 12:26

@Random_Dude Says the one who has literally no mods and doesn't even download any of my mods before rating them

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09/24/2020 12:23

@falcogray

And who the fuck are you? "I've tested his mods, these are good!" LOL
What do you know about this matter? You make textures mods = You don't have knowledge about porting of 3D models and 3D modeling. Don't make me laugh


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09/24/2020 11:52

@Random_Dude

Could you please shut the fuck up? Do you really have nothing better to do than downvoting every mod Zolika made??? You really have to hate yourself a lot for being that toxic. Leave him the fuck alone and ignore his mods if you aren't like them. What the fuck is that for a dumb argument? Just because he's fast does not mean that his vehicle converts are bad. I've tested a lot of them and they are good as they are. He's even updating a lot of them so he does take care about his mods. There are multiple methods to convert vehicles and Zolika just found a fast method. That's it. So please do all of us a favor and fuck off. No one want's you here and no one likes you.

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09/24/2020 11:42

@Random_Dude Give. Me. A. Single. Point. Of. Criticism.

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09/24/2020 11:08

 Quote: RealZolika1351

@Random_Dude i called you out on not being able to give me a single point of criticism and you proved me right, what's your point?


How can you think to be right? Your mods suck balls and you are denying it. Thundersmacker takes at least a week if not more, for each car he releases. But of course you think to be better than him because you release 10 cars a day? If taking time doesn't help in improving your own mod, then Thundersmacker is an idiot. This is what you are implying with your nonsense bs

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09/24/2020 10:46

@Random_Dude i called you out on not being able to give me a single point of criticism and you proved me right, what's your point?


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09/24/2020 10:34

 Quote: RealZolika1351

is that really your only argument?


It's the point of our discussion. Do you want to change argument? Basically... being unable to deal with the truth?

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09/24/2020 10:01

@Random_Dude is that really your only argument?

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09/24/2020 09:59

 Quote: RealZolika1351

@Random_Dude literally your only argument is many mod = bad


Are you able to understand what I say?
Many mods = okay
Many mods IN SHORT TIME = bad

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09/24/2020 09:58

@Random_Dude literally your only argument is many mod = bad


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09/24/2020 09:21

 Quote: RealZolika1351

@Random_Dude yes because making a lot of mods automatically means they're bad

If done in short time, of course! I know how much time you need to make a good mod. If you take enough time for each of them (and do whatever you should do to optimize them) then the mod will be good

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09/23/2020 23:06

@Random_Dude yes because making a lot of mods automatically means they're bad


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09/23/2020 22:35

@RealZolika1351

So, since you don't want to delete comments anymore:
You are releasing 10 cars in a day, that is all I need to know for rating your car mods

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