GTA IV / Barcos

Buckingham Tug (+HQ Interior)


  • RealZolika1351 | subido por RealZolika1351
  • 08/31/2020
  • 7820 Descargas

Calificaciones:

Por favor, inicia sesión primero.


Favoritos:

Descargar
7.35Mb
Tasa de detección de virus: 0%
Ver informe del escaneo de virus

Vídeos

Aún no se han añadido vídeos.
Necesitas haber iniciado sesión para añadir vídeos a este mod.

Descripción

The new Tug from the Further Adventures in Finance and Felony update.
Use Tuga .ide and handling lines

Ya se han publicado 6 comentarios.

azegta57
Crew Enforcer
26
Perfil
10/16/2022 19:44

nice

Citar | Responder | (0)
InternetRob_Insignia de modder
Kingpin
33
Perfil
11/22/2021 23:49

This was my first boat mod so I didn't expect it to turn out perfect

Citar | Responder | (0)
ashleylose07
Local Hustler
1
Perfil
07/30/2021 10:39

This was my first boat mod so I didn't expect it to turn out perfect


Citar | Responder | (1)
TitiInsignia de modder
Crew Enforcer
11
Perfil
05/15/2021 05:04

lol tug

Citar | Responder | (0)
RealZolika1351Insignia de modder destacado
Criminal Mastermind
88
Perfil
08/31/2020 10:23

@DeshRU I don't use zmodeler, also vanilla tug collision would definitely not fit no matter how hard I modified it
You need to use https://gtaforums.com/topic/955449-iv-zolikapatch/ for bullet holes
This was my first boat mod so I didn't expect it to turn out perfect

Citar | Responder | (2)
VLODKOSInsignia de modder
Los Santos Veteran
128
Perfil
08/31/2020 10:20

Where are the L1 and L2 models?
Glasses are not breake from the inside. You need to take every collision of every glass, make copies and mirror them. Then connect it together into one model (each glass has its own collision, that's right). Do not forget to leave a small gap between the inner collision and the outer one.

15,000 polygons for collision? Dude, this is overkill. Take a collision from the default Tug from GTA 4 and remake it for a new model. 15k is too much. Also I did not see bullet holes on it

Also, for some reason the model looks very strange in my game. The white parts seem to glow, they are too bright. Try to fill the entire model with gray in the zmodeler (but not much). I don't know if it will help. Perhaps there was simply a mistake in the materials. But it definitely shouldn't be so.
Screenshot:
https://sun9-60.userapi.com/yUyhI2tHdQFp4klNX0Xn4F0KxM075Kap9z9JXg/c7hTT1eD3KE.jpg

Btw, Niko also manages to climb the stairs every other time. Usually he is kicked from this into the water or straight up.
The thing is that a separate collision has been made for each step. As I said - redo the default collision and use it.

A little advice in the end — quality, not quantity.
Nobody wants 150 models if those models are of poor quality.
It will take longer, definitely, but the result will be much better.

Citar | Responder | (4)